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Raccoon.World

Hand gadgets for interaction with digital realities

USA, Delaware
Market: Internet and IT, Computers, office equipment, Education, training, Entertainment
Stage of the project: Prototype or product is ready

Date of last change: 12/29/2017
Min investment
$ 50.000
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$ 20.000
$ 400.000
Rating
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Idea

Raccoon.World is an innovative tech company creating hand gadgets for VR/AR and video games. We use our solutions to help people with impaired motor hand functions.

Two main developments of Raccoon.World include Raccoon.Glove and Raccoon.Clip. Glove is an award-winning multifunctional device that transfers fine motor skills to VR or a robotic hand and provides a tactile experience with virtual or remote objects. Raccoon.Clip - a unique clip-controller for mobile VR and video gaming based on space orientation with 3 buttons and 12 commands.

Current Status

Raccoon.Clip - a compact controller for operating objects in virtual world.

Video games and VR/AR

Our gadget tested 5 000 people in Ukraine, USA, Europe.
We asked 1000 respondents at exhibitions, here are the results of answers that show that with the help of Raccoon.Clip the quantity of VR users will increase.
18% - Already possess headsets with controllers but are ready to get Raccoon.Clip to try more content
26% - Have tried VR/AR (at work, on events) and are ready to buy Raccoon.Clip for home usage
32% - Are not that interested in VR/AR now but will buy Raccoon.Clip for videogames and will try it for VR/AR as a bonus
12% - Never used VR but are interested to try it
3% - Never used VR and are not interested to try it
5% - Active users of VR, have everything to satisfy their needs (gadgets, controllers)
4% - Active gamers, have everything to satisfy their needs (gadgets, controllers) and are not interesting to try Raccoon.Clip only for VR/AR

Rehabilitation
Started research in the direction of neurology and traumatology among groups:
1) improvement of psychoemotional state
2) gathering statistics on the work of hands
3) improvement of fine motor skills
4) positive influence on brain activity

Problem or Opportunity

People with cerebral palsy, after accidents or paralysis of upper limbs have many difficulties in life. They can not handle classical manipulators and push buttons.
You don’t need to handle our controllers, it puts ON palm and has got grasping, not pushing, movements.

With the help of Clip people with such disabilities are able to:
1) improve of psychoemotional state
2) train fine motor skills
3) train brain

Solution (product or service)

Raccoon.Clip is a handy universal controller for mobile VR and video games. This solution could be used in rehabilitation.

Raccoon.Clip is slim and sleek, it is easily put on a palm and thanks to elastic body fits a hand of any size. Hypoallergenic biodegradable materials allow using it for hours without any uncomfortable feelings on a skin.

How it works: Raccoon.Clip has a built-in accelerometer and gyroscope. This allows the software to understand the related orientation and position of Raccoon.Clip.

Competitors

Mouse/keyboard
Controllers for VR, cameras for VR

Advantages or differentiators

Our advantages:
- Use with any software\games instead of the mouse and keyboard
- No need in any software customization
- Make any cardboard feel like a pro-headset
- Easy to wear
- More freedom
- Train fine motor skills

Finance

If you need details, contact representatives of the project.

Invested in previous rounds, $

Business model

B2C. B2B. B2B2C. If you need details, contact representatives of the project.

Money will be spent on

We need investments for equipments, materials, salaries, administrative costs, legal issues, marketing.

Offer for investor

We are ready to negotiate a sharepart with investors.

Won the competition and other awards

Raccoon.World has already been appreciated by world leading experts in AR/VR and games industry and took part in local and International events (CES 2017, TechCrunch Disrupt 2017 among them).
During the period Raccoon.Clip was named Top 10 Startups of 2017 in Robotics and VR sector by Techstars Boston, ‘Best Project 2017’ at Vernadsky Challenge, Winner of International Startup Battles in Moscow and Warsaw, Winner at CRDF Global competition etc.

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Idea
Current Status
Market
Problem or Opportunity
Solution (product or service)
Competitors
Advantages or differentiators
Finance
Invested in previous rounds, $
Business model
Money will be spent on
Offer for investor
Team or Management
Mentors & Advisors
Lead investor
Risks
Incubation/Acceleration programs accomplishment
Won the competition and other awards
Invention/Patent
Presentation
Photos
Videos
Website address
 
Want to invest