Market: Internet and IT, Computers, office equipment, Education, training, Entertainment
Stage of the project: Prototype or product is ready
Min investment $ 50.000
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Raccoon.World presents hand gadgets for interaction with digital reality
What is Racсoon.World
Raccoon.World is a company that creates gadgets for hands, based on spatialization, tracking, reproduction of fine motor skills and tactile perception.
Raccoon.world is an international company incorporated in Delaware, USA with R&D Center in Ukraine.
We create the line of gadgets for hands that differ in complexity, functionality and price and address different target audience.
Raccoon.Clip is the most simple and cheap gadget. It determines hand position, transfers it to VR and has special buttons for additional actions. The most complex and functional product is Raccoon.Glove. It allows to tactically feel the virtual objects.
While elaborating and improving the Racсoon.Glove we decided to launch an easy and understandable gadget, the Racсoon.Clip.
Raccoon.Clip - a compact controller for operating objects in virtual world.
Our gadget tested 5 000 people in Ukraine, USA, Europe.
We received more than 400 contacts of potential backers on Kickstarter since December 2016.
We are preparing for mass production and mass market after Kickstarter campaign.
There were sold more than 5 mln Samsung Gear and 20 mln card boards, for example. And we can already use our gadget with each of these headsets.
Market of hardware in VR/AR revenue forecasted at $35B in 2025
Market of Game Industry is estimated around $100B in 2016
Problem or Opportunity
Problem: controllers for PC / VR
VR: Users need uncomfortable cables, additional cameras, special light conditions and so on.
Controllers for videogames and PC: Users can`t play and do something else at the same time.
Solution (product or service)
Raccoon.Clip is a handy universal controller for mobile VR and video games.
How it works: Raсcoon.Clip can substitute a mouse and a keyboard. The player controls the gaming process moving his hand and pushing the buttons with his fingers. Thus, every type of a movement is responsible for a concrete action in virtual world. For example, bending a hand to the right or to the left, the player can twist the steering wheel of a car in racing games.
Controllers for VR, cameras for VR
Advantages or differentiators
- Use with any software\games instead of the mouse and keyboard
- No need in any software customization
- Make any cardboard feel like a pro-headset
- Easy to wear
- More freedom
If you need details, contact representatives of the project.
Invested in previous rounds, $
B2C. If you need details, contact representatives of the project.
Money will be spent on
We need investments for equipments, materials, salaries, administrative costs, legal issues, marketing.
Offer for investor
We are ready to negotiate a sharepart with investors.